Felt
SW Imagine 3.1 on Amiga 4000
YEAR 1997
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Story
As the original sketch shows, the work was meant to be horizontal — yet perhaps the true beauty of this piece lies precisely in the cut I gave it. I used no textures at all: at first because the rendering would otherwise have been too heavy, but from the very first test renders I saw that textures would have ruined it, upsetting that sense of purity that the framing, the format and the drop-shaped geometry of the light gave the work.
The Sketch
Pre-production